Showing posts with label DOC. Show all posts
Showing posts with label DOC. Show all posts

Tuesday, October 9, 2012

WIP Nurgle Daemons

So I am back from my holiday in the states.  I am a little bit heavier and in far worse shape gym wise but otherwise I had a fantastic trip.  1 day in LA, 3 days in NYC and a week in Boston were just what the doctor ordered after a really intense end of term.

Now I have not done much with these since leaving but I realised on my trip that I had not actually posted pictures of my WIP Nurgle Daemons.

I decided to try the Army Painter product and I thought this would be the perfect project for what it claims to be able to do.  Now I had hoped to get the army done for Book Of Grudges but life and work got seriously in the way.

I sprayed the entire army the Army Painter bone colour and then painted all the metal items Red Gore. I then stippled the metal bits orange and cleaned up the skin with bleached bone.  I followed this up with the Army Painter Strong Tone.  Besides stinking and killing a brush (both of which I expected) the stuff worked the charm.  I applied the dip with a brush and waited 20 minutes before cleaning up pooled areas with the tip of a dry brush.

I then waited 24 hours and highlighted the metal bits with Mithreal Silver.  I think the rust has come out perfectly (or it will once I finish detailing and dull spray the whole army down).

Anyway...  Here are the photos....

One unit of Plague Bearers
Another Unit of Plague Bearers
From another angle... The command really needs extra work...
The Great Unclean One WIP
From a different angle

From behind

Nurglings

Herald
Very WIP BSB
Even More WIP Soul Grinder
From a different angle


Tuesday, February 7, 2012

A Battle Report Featuring the New Vamps and My DOC



Howdy gang and welcome back for something new and exciting on the old Land o'Misfit Toys.  Dave of War will guest star this post.  He and I played a game on the weekend. Dave with his cheesy Vampire Counts list (using the new book) and me with my horrible daemons list.  To be honest my list is really rough.  A few units of 20 Bloodletters with heralds, 20 Daemonettes with a herald, 20 horrors with a lore of light herald.  It also had two individual fiends, 6 flamers, 5 furies and Mr. Huggy the Blood Thirster.


I took a few happy snaps that I will intersperse with Dave's write up and great looking diagrams. Without further ado...  Here is the big man:


(Brad's Army Deployment to the right... Dave's below)

Starting the game I thought I was going to have a pretty hard time of this game. I have played Brad on quite a few occasions and without a doubt the Bloodthirster army is my worst possible scenario. After playing Wood Elves competitively for more than a year I have developed a healthy respect for what the big guy can do to an army and I wasn’t to sure how to kill him unless Brad decided to walk into the grave guard. I deployed so that all my units except the black knights were within 12" the necromancer, hoping that I could put the pressure on and make Brad commit his thirster early in the game. 


























Brad's first turn went really poorly for me. In addition to the gradual advance to three chunky daemon units and a flanking Bloodthirster Brad's magic went wild. Destroying the entire Fell Bat unit and sneaking 3 wounds off a Varghulf.  In response I cautiously advance my army hoping to break him into two manageable potions, my knights on one side to deal with the horrors, letters and flames, and the rest of the army on the other to deal with deamonettes, letters and thirster. My magic works ok getting off a raise that brings up around 16 zombies and van hells helps the army get in more challenging flanking positions.

Turn 1
In Brad's turn two he slams Mr. Huggy (the blood thirster) into my ghouls and slowly advances the rest. Realising his mistake he takes the flamers out of his building and casts time warp on his horrors who were facing down the black knights. Mr Huggy gets challenged out by my ghoul champion and takes out 6 ghouls with combat resolution. At this point my hopes are pretty high, I declare a valiant charge with my Black Coach, the Black Knights into the Horrors and my zombies into the Daemonettes. Unluckily the Black Coach fails to make it in. The knights and zombies rumble into the enemy units with a threatening moan. In my magic phase very little goes off. with Brad dispelling the all important invocation on my ghouls. In combat Mr. Huggy does his thing taking down 18 ghouls in exchange for one wound. My vampires whale on the herald of tzentch before my black knights attack taking him out in a blaze of pointy lances. Despite this the black knights do very few wounds and the horrors stick around taking very little damage. The zombies have very little effect and lose more wounds from combat resolution, the deamonetts reform to cause a world of pain.


 In Brad's turn three he gets angry in a way that only a bald beardy man from Boston can do and charges in blood letters into my black knight flanks along with the flamers. His fiend marches into the way of Mr Huggy trying to stop my grave guard and varghulf from charging into position. In combat my ghouls are finished off without being able to raise another champion to suck up combat damage. My vampire declares a challenge and is accepted by the bloodletter champion, blocking the Flamers from fighting. The blood letters and herald do three wounds after armour saves to my relief while the vampires kill the champion and a large number of horrors. I win combat taking a few more wounds form each unit. The deamonettes finish off the zombies while taking very few wounds.


 In my turn the grave guard and the varghulf wander into the fiend. The black coach finally makes it into the blood thirster. In my magic phase I get van hells off on the grave guard with the help of the book of arkhan while raising back 3 black knights. The black knights perform well taking the horrors down to three wounds and taking a few more wound in return. The herald of khorne refuses the challenge so that the flames can fight. However, as the flamers are hitting on 5s they have no effect. Each unit loses a few more wounds to instability.  On the other side of the board my varghulf and grave guard slaughter their foes and overrun into Mr. Huggy. To Brad's horror he realises that as the black coach is already in combat with Huggy both charging units will now be able to fight. Despite facing 7 st6 attacks rerolling to hit on 4s, 5 st5 attacks with rerolls, d6 st 5 his, 3 st6 attacks and 2 st 5 hits Mr Huggy plays like a daemon and takes only 1 wound. After smashing grave guard face Mr Huggy wins combat despite facing a triple charge with ranks and a banner. Ouch.


In  Brad's turn four he charges in the blood letters to the black coach and the deamonetts to the grave guard. With very little else left on the table combat begins. Against the black knights the vampire issues another challenge, which is accepted by the Herald of Khorne.  In the challenge my vampire I only do one wound with my 4 asf attacks, in exchange the herald luckily fails to killing blow my vampire.  The black knights finish off the horrors and sneak a few more wounds to the letters. After the combat a few more knights go down and the flamers are finished off.  In the other big combat the blood lettters fail to do a wound on the coach due to its saves and toughness, the deamonetts do a handful of wounds the the grave guards. In response the varghulf mans up and kills the bloodthirster outright, why couldn’t he have done that last turn! I lose combat by 5 which kills off the black coach and varghulf and shaves a few wound from the grave guard.  In my turn I charge in the zombies to the deamonettes flank. Magic heals a few wounds on the grave guard and raises about 10 more zombies. I am also able to get vanhells on the zombies hoping to save some combat resolution. Luckily the gambit pulls off the grave guard take a few wounds but aren’t killed off as the zombies sneak a few wounds on the deamonettes and both units crumble a few models.  Very few lettters are left against the black knights as my vampire slays the herald with a few pointy jabs.

In Brad's turn five he inches around the blood letters hoping for a charge. Come combat the daemonettes still don't kill off my necromancer but finish off the grave guard with combat resolution. I finish off the blood letters on the other flank and reform. In my turn the black knights inch around the flank getting ready for a charge on the deamonettes. The zombies still fight on with the daemonetts and the necromancer is finished by combat resolution.

Come turn six the furies jump in front of my knights stopping a charge while the bloodletters charge the corner of my zombie unit. Luckily the zombie unit survives as my knights charge into the furies. I raise back the rest of my black knights and heal more wounds on the zombies. At the end of my turn the zombies still haven't been ground out due to some helpful raises.

This was a really hard game for me and I was glad that it ended on a draw. I did get Mr Huggy, but to do that I had to sacrifice my grave guard, my necromancer lord, my varghulf and my black coach. A pretty big price to pay for a 500 pt model. The knight performed amazingly and were able to take much more of a beating than I thought.  I am still not convinced by the Varghulf or the Black Coach in the new book, and these units will probably be replaced by small units of hexwraiths and vargeists.  It was good to have such a tight game, but I don't think I could have avoided a loss it if Brad wasn't suffering from such a brutal hang over. 




No comment on the hang over at this end but I want to thank Dave for his hard work and show ya'll a few happy snaps from the game.  Might find some good karaoke shots from Cancon later that show Dave at his very best!  :)
Mr. Huggy in a bit of strife... Or "how I like to fail all my saves and ward saves"...

Dave's Deathstar of Doom eats my left flank...  Grrrr...

Shortly after...  Yikes!
ASF Vampires in reraising black knights are scary!  Might have to try them myself!  :)

Saturday, June 4, 2011

Painted Snake Men

So I finished the weekend at Rumble in the Bronx in the top 7 which is weird since I had the worst comp there by far. I'd say I had the cheesiest army but I think that belongs to someone else. My list was bad but it was not the only 1 in comp there as admitted by just about everyone there (and the T.O.'s I think). Anywhoooo.... I snapped some happy snaps of the cheese army and the newly painted "snake man daemonettes." Would love your feedback.


While I am at it... Here is a shot of a chaos dwarf sorcerer that my buddy Adam painted. It is a scibor model and he bought it at Realm of Legends (host of Book of Grudges... plug plug). He also painted it the same day he bought it (at the shop no less). A truly awesome effort. Looks sweet matey!

I should really get painting on my scibor stuff....

B

Saturday, May 21, 2011

RETURN OF THE SNAKE MEN!


Some of you will remember that a while back I started with an alternative to the "new" GW daemonettes to match my funky daemon army. I was pretty disappointed with how they were coming sooo I'll admit it. I put them in a box. I need to remember that the beginning stages of everything looks like rubbish and I need to remember to persevere through to the end... Well with Rumble Coming up I had to do something. The Rumble player pack banned lords (grrr) so Tomb Kings were out... Nerfed magic (grrr) so Vamps were out. I am not so sure about skaven at the moment so they were out. That leaves my Daemons... Had two blocks of Letters and Horrors already. Sigh... Daemonettes here we go.

I had about 6-7 at this stage when I started this week...

They look like rubbish... The basic bodies look alright except for the flat spots on their side where I had to rest them to dry and I didn't like how the teeth came out (I have not added the lips). Anyway... I got to fixing and they came out much better. For those wondering I used a marble inside each head to save on green stuff.

With lips and with imperfections kinda fixed they looked like this:


Here are a few more with command. The champion has one horn sticking out of his head, the std has a slaneeshi symbol on his head and the musician has horns. It is a visual joke I've used before. He is in the horn section... get it? Terrible I know.


The here is the standard from above... See... the symbol... I hope it looks better painted!


The last part of the regiment is the Gale Force Nine movement tray that converts round bases to square bases. I LOVE these things. I have a small pile of them and use them in my Daemons and in my Orc armies. Some models rank up so much easier using them (old chaos warriors, black orcs, etc). Sure they add a few centimetres to the width of the frontage and sideage but I don't play fantasy to win the world. It just makes life easier...


As you can see I left a few bald spots when I glued on the sand. That is for when I add the water effects and blue paint later...

Now Greg at the Hoodling Hole as written a very articulate piece explaining his gradual acceptance and then love of 8th edition fantasy... Check it out if you get the chance... It is a good read:
http://hoodlinghole.blogspot.com/2011/05/why-i-like-warhammer-8th-edition.html

Wednesday, May 11, 2011

Rumbling DOC

Well Rumble in the Bronx is coming up in two weeks and while I was trying to get my O&G up and running that was just not to be. Sooooo... I am bringing out the good ol DOC for another round. There are no lords allowed at this event so I replaced my usual Bloodthirster for some half finished Daemonettes and a Herald of Slaanesh that I have been meaning to pretty up.

Here is my list:

Heroes:
Wrsa' Ghrita
Herald of Slaanesh with Siren Song and Tormentors Blade

Barbarik The Bezerker
Herald of Khorne with Armour of Khorne, BSB

T'Chang the Mysterious
Herald TZ with Master Of Sorcery {Lore of Light}

Ballick The Bloody
Herald of Khorne

Core:
Devoted to the Satin Throne
20 Daemonettes with Full Command and Banner of Ecstasy

The Blood Skulls
20 Blood Letters with Full Command

Secrets that Kill
19 Horrors with Full Command

Blood of the Bold
20 Blood Letters with Full Command with Icon of War

The Nameless Dread
5 Furies


Rare:
The Firestarters
6 Flamers of Tzeentch

Thing Number 1
Fiend

Thing Number 2
Fiend

Total: 1998

Heroes: 500 points or 25%
Core: 1178 points or 59%
Rare: 320 points or 16%

Saturday, October 16, 2010

The Almost FInished Daemon Army...

Well with a week to go here is my funky DOC army. The Thirster needs more help but you get the idea...

The Horrors:


The Letters:




The Fiends:


The Flamers:


The Thirster:

Monday, October 11, 2010

The Thirster Continues (Plus my letters)

Work on my Blood Thirster continues...

Most of my ideas of what a thirster should look like is based on my old fav picture of the beastie by Mark Gibbons...


I have added random strands of dreads to give him the appearance that looks more dreads and less british lawyer...





Once again more chaos dwarf beard texture for the dreads...

Now... The bloodletters, I use the last three generations of bloodletters mixed together for variation in poses and models and I think they look great all mixed together. Now what they don't do is fully mix in with the rest of the army. As a good chunk of the army is completely sculpted by me... Well the letters don;t match... Soooo I am mixing in a 4th kind of letter... Mini floating pacman heads in blood red... They tie in with the rest of the floating balls and the blood red colour will match the rest of the letters in the unit.

Anyway... Here are the green stuffed heads... There are more than this but this gives you the idea. I especially like Elvis to the left...


Next post... My list...