Showing posts with label Nurgle. Show all posts
Showing posts with label Nurgle. Show all posts

Tuesday, October 9, 2012

WIP Nurgle Daemons

So I am back from my holiday in the states.  I am a little bit heavier and in far worse shape gym wise but otherwise I had a fantastic trip.  1 day in LA, 3 days in NYC and a week in Boston were just what the doctor ordered after a really intense end of term.

Now I have not done much with these since leaving but I realised on my trip that I had not actually posted pictures of my WIP Nurgle Daemons.

I decided to try the Army Painter product and I thought this would be the perfect project for what it claims to be able to do.  Now I had hoped to get the army done for Book Of Grudges but life and work got seriously in the way.

I sprayed the entire army the Army Painter bone colour and then painted all the metal items Red Gore. I then stippled the metal bits orange and cleaned up the skin with bleached bone.  I followed this up with the Army Painter Strong Tone.  Besides stinking and killing a brush (both of which I expected) the stuff worked the charm.  I applied the dip with a brush and waited 20 minutes before cleaning up pooled areas with the tip of a dry brush.

I then waited 24 hours and highlighted the metal bits with Mithreal Silver.  I think the rust has come out perfectly (or it will once I finish detailing and dull spray the whole army down).

Anyway...  Here are the photos....

One unit of Plague Bearers
Another Unit of Plague Bearers
From another angle... The command really needs extra work...
The Great Unclean One WIP
From a different angle

From behind

Nurglings

Herald
Very WIP BSB
Even More WIP Soul Grinder
From a different angle


Monday, January 23, 2012

The Death Guard Continue to Improve (Now with panel painting)

Sooo...  My lack of posting is almost at an end.  I finally move into more permanent housing after separating from my wife on Tuesday.  Once that happens, I go back to having the internet and most of my toy soldiers.  Sorry for the sorry few months.

I have been pounding out a WOC army for Cancon this weekend.  More on that tomorrow I hope.

In the meantime.  I have panel painted the 4 squads of plague marines.  I normally hate panel painting but I actually enjoyed doing these.  Weird.  They still need three additional layers of streak highlighting but compared to panel painting that is really fun and much faster.

This is were I am at: (as always click on the photo if you would like a closer look)




Til next time....

Sunday, January 15, 2012

Soooo I have been feverishly painting plague marines (piccies soon), nurgle daemons and DG vehicles as well as a WOC army for Cancon (a large fantasy tourney coming up shortly).

Here is a quick peek at some of the stuff I have been working on:
I actually made this tank out of the side tracks of an old rhino, a chessex dice box, and assorted other gubbins from my bitz box.  Oh and the vent/ engine from a current Land Raider.

Rhino using Forge World Extra Armour and a Forge World Dozer Blade

Forge World Chaos Extra Armour Plating

Old Vindicator with extra bitz.

Different Forge World Extra Chaos Armour and a hole at the top where the Havoc Launcher goes.

Fatty the GUO continues to grow.  I added a few new sculpted parts before base coating the big guy.
Most notably he now has a tongue.  I have to say I like the effect.

More soon.

Friday, December 30, 2011

A Better look at my WIP Great Unclean One

Here are some much better WIP shots of my Great Unclean One.  As you can see I replaced his head with a giant eyeball made out of green stuff. 

 I also dremelled out his gut (took forever) and created a giant maw there.  This is a nod to the really old GUO model that GW made in the early 90's that had a massive mouth in its stomach.  

My version of this also has a different left hand as my model was missing his.  I replaced his hand with a plastic one from the most recent plastic troll kit.
I still need to resculpt his left toes (which I cut off) so that it looks like he his stepping down the stairs.

 I think I need to do something else with the base but besides adding nurglings...  
I am not sure what that is.

Anywhooo...  Back to work...


Thursday, December 29, 2011

Deathguard "Washed" and Ready!

Well...  I am back.  Been feverishly base coating the rest of the infantry for my new Deathguard army.  I skipped updating the blog as they looked terrible until they got to this point.  Every model in four squads are base coated and washed with Devlin Mud.

Time to get highlighting!

Squad 1 has a power fist and two plasma guns.
 Squad 2 has a power fist and two melta guns.
 Squad 3 has a power sword and two meltaguns.
 Squad 4 has a power fist and two meltaguns. (You can see the test model is part of squad 4)
Got to work on the Great Unclean One today as well.  The Ol' Cyclops will make an appearance soon.
Back in 24 hours...

Wednesday, December 21, 2011

Plague Marine Test Model


Soooo I have not been posting much of anything recently as I lost my job and have recently separated from my wife (The hits keep coming!) BUT I just found a teaching position for the new year and I thought I would get back into the swing of things.  I thought as I was back to actually painting things that I would post what I have been up to and see what you guys think...

I have been playing with colour schemes for plague marines for a little while and this is the rough colour scheme that I have decided on... (only the leg is important as I tried three colour schemes on one model.


The idea is to start with gretchin green, wash with devlin mud, go back to gretchin and highlight up another three to four levels.

I was inspired by my mate Adam's streak painting of his plague marines but wanted to go with my own flavour so to speak. Here it is from several angles.



What do you guys think?  Opinions?  I don't like the knee pads and I think the gloves need another layer of highlight.

And obviously the base needs doing.

Wednesday, June 30, 2010

Death Guard Assembly Done

After a week of intense work my Death Guard army is fully assembled.

Today I cleaned and based 10 Plague Bearers.

Finished my Great Unclean One. You can see that I went for one big eye to offset the massive mouth in his belly. I also used the fist off of a GW troll model (the new ones) to replace my missing one. Thanks to Nathan at GW Melbourne for the "hand."


Here is Rhino number one. I like the idea of plague stacks on the tops of my vehicles spewing toxic/ infectious fumes where ever the plaguies go. I numbered them in threes like the skulls in nurgle's symbol. I added green stuff to the insides of the vehicles and forgeworld armour where I could.

Here are shots from both sides:



Rhino number #2's shots didn't really focus so I left them off besides it is the most stock standard of the bunch.

Rhino number 3 and the Vindicator can be seen here:


Rhino 4 has a havoc launcher and you can see both sides here:




The infantry are primed. I plan to prime the rest tomorrow weather willing. LET THE PAINTING BEGIN!

Tuesday, June 29, 2010

Assembly Continues

So I finalized a list. 4 Plague Squads in rhinos. Vindicator. 4 Terminators. Daemon Prince. Greater Daemon. 10 Lesser Daemons.

So the 28 plague marines are fully assembled and black primed. Rhinos half built.

Terminators built. I used blood angel melta pistols to combine with combi-bolters to make combi-meltas. After re-reading the Flight of the Eisenstein (especially the description of Death-shroud) I decided make the terminator power weapons mini scythes.


I am a huge fan of the Frighteners. I really like the idea of the grim reaper. I used the nightbringer model as a base. I dremelled out his hood (took off his face) and extended his hood down to cover the hole better. I used the head of a scythe from a nurgle champion to replace the nightbringer's scythe. He has the wings off aa winged nightmare and I added strips of cloth over his chest and back to cover him up a little better.



The Great Unclean One. Added a ball for a head (it will be a huge eyeball) and lips over the teeth.

Saturday, June 26, 2010

Death Guard VS Tzeentch Daemons Battle Report

So my mate Adam came over today to catch up and play some games.

Adam was using his Death guard in the first game. He had a Warptime Prince with mark of nurgle, four squads of 7 plague marines in rhinos, two dreads with heavy weapons (one had a autocannon; the other had lascannons and a missile launcher), three oblits split over two squads,

(CLICK ON PICTURES FOR A CLOSER LOOK)

I was running my Tzeentch daemons. 5 squads of horrors. Lord of Change. 2 Daemon Princes with Mark of Tzeentch, 5 screamers and two units of three flamers.

For more info and pictures: http://landomisfittoys.blogspot.com/2010/05/your-first-taste-of-my-hobby.html

We were playing an objective grab with one objective each. I made Adam go first. His deployment looked like this.

In his first turn two rhinos and the DP powered forward and everything else shuffled around to get in good positions.

With nothing to shoot at it moved to my first turn. I put three horror squads, the Lord of Change, the screamers and the Daemon Prince with Bolt of Tzeentch (the blue pac man head) in my preferred wave. I put all of my breath of chaos models in wave two since all of Adam's infantry was mounted up. With the roll of a five I got my preferred wave. Things generally came down where I wanted except for the Yellow Eye Horrors (I tell my units apart my colour) which scattered 11 inches into the middle of nowhere.

I opened up a massive pile of shooting at his Prince (I hate Warptime princes). I knocked two wounds off the big boy and failed to penetrate any vehicles.

Adam two: Adam rolled and got his larger unit of obliterators. They jumped down next two one of my horror units (uh-oh). His rhinos continued their treck to my objectives and his DP jumped over next to mine.

In the shooting phase his oblits flame my horrors killing six (twin linked flamers VS toughness three is harsh). I made some important invulnerable saves on my screamers and failed a few saves on my yellow eyes as Adam's army opened up.

Assault: Adam's DP charges my DP. He does 5 wounds and despite my 4+ inv save. I fail all of my die roles. OUCH. I miss will all of my attacks back... Double OUCH! Adam's DP backs up into the cover of a building.


My Turn 2: I fail all my reserve rolls but one. One squad of Horrors. No good.
I shuffle around a bit. The LOC and the Screamers move towards my objective.

The Golden Eyes immobilize the autocannon dread with bolt of change and purple horrors open up on the DP with no results. The Brown eyes fire into the oblits doing a wound despite wounding with 10 shots.
The Lord of Change and screamers (the tongues) chage the rhinos and miss with everything.

Not looking good.


Adam Turn 3:
Adam's other oblit drops in. Adam is now all in and his oblit in is perfect position to flame my newly arrived horrors.
In good news, the autocannon dread fire frenzied into the closest rhino (Adam's rhino that is) and silenced his havoc launcher for a turn. The lone oblit flames my horrors and despite wounding 8 does now wounds. Whew.
The other dread kills a yellow eye and the obliterator squad kill one green eye.
The Daemon Prince charges my purple eyes. He does no wounds and is locked into combat. I love 4+ Inv saves.


Brad turn 3: I get really lucky on my reserves and get Pinky (the other DP with Breath of Chaos and Strength), 1 unit of flamers and my last unit of horrors (the red eyes... guess they took the red eye... sigh). Pinky the and flamers drop next to the plague marines standing next Adam's objective. I moved the screamers over to get ready for the charge.

Between the breath of the flamers and pinky the plague marines are wiped out.
The brown eyes wipe out the single oblit.
The screamers eat the far rhino killing one of themselves in the process.
The LOC rips the weapons off of and immobilizes the rhino he is attacking.

Adam's DP kills one horror in Hand to Hand combat.


Adam Turn 4: The lascannon dread looses its cool and fleets over to my flames (RATS!)... The Rhino (the one my LOC is beating up) squad runs out of their tank and into the objective building. They then turn on the screamers and kill two. The other recently de-vehicled plague marines open up on the Lord of Change causing two wounds... Lots of plasma. Ouch.
I used the changeling to fire Adam's remaining oblits into his own rhino blowing it up.

In close combat Adam's daemon prince kill three horrors but the horrors get lucky and strip another wound off the big green monster. Adam's oblits charge my DP (which in retrospect was illegal since they shot elsewhere) and my DP slaps one, only to get slapped for a wound back drawing combat. Adam's lascannon dread kills two flamers. (1 in combat 1 due to combat res).



Brad Turn 4: I get my last unit of flamers. They drop down next to Adam's plague marines sitting on my objective.
The LOC jump next to the building and everything lines up to shoot.
After the dust clears one plague marine remains. He is charged by my lord of change. The green eyes charge and just make the other plague marines by my objective and pull them well away from the action. They are killed but their enemies only consolidate 2 inches. The Lord of Change wipes out the plague marine on my objective.
Pinky (my DP) smashes the last oblit. The shooty dread kills the last flamer.
The screamers kill the rhino and themselves in the process (and a plague marine). Boom...
Before:

After:


Adam Turn 5: Last plague marine squad in a rhino rolls up to Adam's objective and is set up in such a way that I can not actually get Pinky to them. Grrrr. They dismount and fire. Wiping out the yellow eyes which were making a dash for it across cover. The shooty dread shoots another wound off of pinky.
The plague marines near my objective open up and shoot through my horrors to wipe out my flamers.

Brad Turn 5: Pinky walks in front of the rhino and breathes killing three plague marines and not doing anything to the rhino.
The LOC and horrors shoot away a few plague marines and charge leaving 1.
Pinky charges the Rhino and wipe off all the guns and immobilize it.

Adam Turn 6: Adam's plague marine survives my LOC and horrors for one more round but does nothing back. Pinky is shot off the table.


Brad Turn 6: LOC eats Plague marine.

Game ends.

I hold my objective. Adam holds his. Tied game. had it ended after 5... I would have had it... C'est la vie. it was a really good game.

We had a bite to eat and set up for a silly game. Adam used my wyche cult again a proxy Dante led scout and Sanguinary Guard army (with the Storm Raven). It was silly because a huge portion of my army had power weapons. Everything in Adam's army had a 4 plus inv save in HTH. Because we rolled a dawn of war objective grab with 4 objectives Adam charged me with 4 units in turn one. It was the bloodiest game I have played in ages. I had a Sanguinary priest with one guard hugging one objective and two scouts in the storm raven in another at the end of 7 turns for the win. It was dirty and lots of fun.

Memorable moments include the storm raven obliterating a ravager with 4 hell strike rockets in one turn.
Also a lucky power fist hit instant killing his lord when she failed her 2+ inv save.

Lots of fun... Adam thanks for the games matey!

Until next time...