Reserves on Page 124
“When deploying their armies, players can choose not to deploy up to half of their units (rounding up) keeping them as Reserves to arrive later. Units that must start the game in reserve are ignored for the purposes of working out how many other units may do so. A unit and its dedicated transport are counted as a single unit for these purposes.”
Flyers on Page 80
“ Flyers must begin the game as reserves- it takes time for a Warlord to organize and coordinate air support.”
Victory Conditions on Page 122
“Likewise, if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins.”
Reserves start rolling at the start of turn 2…
I was reading through the rules for flyers so I could run my all aircav guard list in 6th edition 40K… According to the reserves rules I can only put up to half of my units in Valkyries as only half of an army’s choices can be held in reserves and flyers MUST be held in reserves. Is this right? I guess that means I need to have a ground portion to all of my guard armies now? (Welllll…there goes my theme!)
But that is not the case… Is it? How does that work with all the necron flyer armies out there (terrorizing tournaments around the world)? Only half the army can be flyers… Right?
AND if all-flyer spam is legal (maybe I am missing something and I hope that I am)… Since all flyers are required to start in reserve wouldn’t the flyer player loose automatically as they do not have a unit on the board at at least one point during the game?