Ever since I started playing competitively,
I have felt the need to mix up my armies.
When I would play in the first Baltimore GT’s it was easy. Tournaments did not really run in New Orleans
so I would only get to one tourney a year.
The GT. As such, it was no problem
to take six months off hobbying before knuckling down to paint a new army. In every one of my 9 GT experiences I always
took a new army. This would give me the
opportunity to improve my painting scores and to try out different tactics (and
satisfy my ADHD… Yup, I literally have
it). For GT #3 I started to paint a
marine army well before I turned in my list (I was not very competitive back
then) and I discovered that I could run my painted models from a variety of
army lists (as GW loves to put out Marine dexes)… That got me thinking. And that changed the way I build armies. Since then, I have started to look for ways
to make armies work in more than one way.
My daemons are on round bases for example but since I have laser cut
movement trays I can run them as a fantasy army… My orks work the same way. I had a Blood Angel/ Khorne marine army for
years… Etc… etc…
In recent years with work commitments,
relationships, and other activities I have found myself increasingly time
poor. Sure I can work on projects during
school holidays but even those vacations seem to be shrinking in the face of my
busy life… As such I have looking to
make the most of my hobby in the shortest period of time possible. I am also looking to learn how to really play
40K again, this has really narrowed down the field a bit. What army has basic universal rules, is
relatively forgiving and allows for a large amount of variation because of a
large number of released books… Space
Marines.
Now I am not saying that one should use
their clearly painted, converted, etc Blood Angels army as “The Red Wolves” for
example… That just smacks of laziness
(OK… maybe not in friendly trial games but tournament play is something else). To be properly versatile between books, an
army should be modeled to work in any of the contexts that it could be used
as… The army should have a neutral
colour scheme (a camouflage or an environment matching paint scheme might work
for example) with a neutral chapter badge.
In the era of “Blood Brother” allies this
concept of versatility really comes into its own. Loyalist marine armies can borrow army
specific models (Grey Hunters, Storm Ravens, Land Speeder Storms etc…) from
each other with very little restriction.
If you have a neutrally painted army you can really add whatever you
want as long as you obviously follow the allies rules (which I guess means you
can only ever combine two marine books).
It used to be that armies had strengths and weaknesses built into their
books. It is easier now to overcome
inherent army weaknesses by borrowing units to offset issues (like a lack of a
flyer or a lack of decent anti-tank weaponry) from allied army lists.
I plan to look at this in more detail the
more I play 6th ed but for now… I am on the hunt for a basic list to
learn the game that I can mix up depending on the event (especially in a
tournament environment as varied as Melbourne’s with tick box comp, panel comp,
peer comp and no comp events spread throughout the year).
As you know SB, I've been a BA fan for ages, but for 6e I wanted to do something different. So I've indulged my bachelor, greasy-wife beater side and started a Plague Marine army.
ReplyDeleteMy goal with it is to have a core Plague Marine force that's flexible enough to have fun playing just about any mission, then add in some fun stuff like demon allies, some Black Legion squads, Night Lords Raptors, some Thousand Sons, and even a Khorne Berserker or two.
Of course, this will take years to complete...
this is totally what I started awhile back! all marines black with hazard stripe trims. haven't completed the repainting yet. but hope to have it sorted sometime next year?
ReplyDeleteSounds great... Both of you!
ReplyDeleteBeen following your plague boys on the blog Cliff... Making me want to finish mine.