Thursday, April 7, 2011

Some New Tomb King Rules


Well GW has published a page from the upcoming Tomb King book... It is the rules for two of the new units... Here is the text without having to yank out the magnifying glass... Interesting stuff.... Now if I only had a points value to match...

Sepulchral Stalkers (Really Ugly Medusa Monsters)

M WS BS S T W I A LD
7 3 3 4 4 3 3 2 8

Troop Type: Monstrous Beast

Special Rules: Animated Construct, Entombed Beneath the Sands, Nehekharan Undead.

Trans&^*%ing (having trouble reading it) Gaze: This is a shooting attack with the following profile:
Range 8 inches
Strength 1
Special: See Below

A Trans^&*%ing gaze is a magical attack and does not require a roll To Hit. Instead, when the unit shoots, roll and artillery dice for each Sepulchral Stalker in the unit and add the results together. The target suffers a number of automatic hits equal to the result. When rolling to wound with these hits, substitute the target’s Toughness with its Initiative value. If the target has several initiative values, always use the highest. Targets with no Initiative value are immune to this attack. No armour saves are allowed against this attack. Finally for each misfire rolled a stalker suffers D3 automatic wounds with no armour saves allowed as they catch glimpses of their own reflection in their foe’s sword blades and polished shields.


The Necropolis Knights (or… Snake Surfers)
Necropolis Knights:
M WS BS S T W I A LD
4 4 4 4 4 1 3 2 8

NecroSerperent
M WS BS S T W I A LD
7 3 0 5 4 3 3 3 8

Troop Type: Monstrous Cavalry.

Special Rules: Animated Construct, Killing Blow (Rider’s Only), Nehekharan Undead, Poisoned Attacks (Necro Serpents ony).

Necropolis Knights have a total armour save of 3+. This takes into account the combined effects of mount’s Animated Construct special rule and the rider’s armour and high vantage point.

No comments:

Post a Comment