Saturday, June 26, 2010

Death Guard VS Tzeentch Daemons Battle Report

So my mate Adam came over today to catch up and play some games.

Adam was using his Death guard in the first game. He had a Warptime Prince with mark of nurgle, four squads of 7 plague marines in rhinos, two dreads with heavy weapons (one had a autocannon; the other had lascannons and a missile launcher), three oblits split over two squads,

(CLICK ON PICTURES FOR A CLOSER LOOK)

I was running my Tzeentch daemons. 5 squads of horrors. Lord of Change. 2 Daemon Princes with Mark of Tzeentch, 5 screamers and two units of three flamers.

For more info and pictures: http://landomisfittoys.blogspot.com/2010/05/your-first-taste-of-my-hobby.html

We were playing an objective grab with one objective each. I made Adam go first. His deployment looked like this.

In his first turn two rhinos and the DP powered forward and everything else shuffled around to get in good positions.

With nothing to shoot at it moved to my first turn. I put three horror squads, the Lord of Change, the screamers and the Daemon Prince with Bolt of Tzeentch (the blue pac man head) in my preferred wave. I put all of my breath of chaos models in wave two since all of Adam's infantry was mounted up. With the roll of a five I got my preferred wave. Things generally came down where I wanted except for the Yellow Eye Horrors (I tell my units apart my colour) which scattered 11 inches into the middle of nowhere.

I opened up a massive pile of shooting at his Prince (I hate Warptime princes). I knocked two wounds off the big boy and failed to penetrate any vehicles.

Adam two: Adam rolled and got his larger unit of obliterators. They jumped down next two one of my horror units (uh-oh). His rhinos continued their treck to my objectives and his DP jumped over next to mine.

In the shooting phase his oblits flame my horrors killing six (twin linked flamers VS toughness three is harsh). I made some important invulnerable saves on my screamers and failed a few saves on my yellow eyes as Adam's army opened up.

Assault: Adam's DP charges my DP. He does 5 wounds and despite my 4+ inv save. I fail all of my die roles. OUCH. I miss will all of my attacks back... Double OUCH! Adam's DP backs up into the cover of a building.


My Turn 2: I fail all my reserve rolls but one. One squad of Horrors. No good.
I shuffle around a bit. The LOC and the Screamers move towards my objective.

The Golden Eyes immobilize the autocannon dread with bolt of change and purple horrors open up on the DP with no results. The Brown eyes fire into the oblits doing a wound despite wounding with 10 shots.
The Lord of Change and screamers (the tongues) chage the rhinos and miss with everything.

Not looking good.


Adam Turn 3:
Adam's other oblit drops in. Adam is now all in and his oblit in is perfect position to flame my newly arrived horrors.
In good news, the autocannon dread fire frenzied into the closest rhino (Adam's rhino that is) and silenced his havoc launcher for a turn. The lone oblit flames my horrors and despite wounding 8 does now wounds. Whew.
The other dread kills a yellow eye and the obliterator squad kill one green eye.
The Daemon Prince charges my purple eyes. He does no wounds and is locked into combat. I love 4+ Inv saves.


Brad turn 3: I get really lucky on my reserves and get Pinky (the other DP with Breath of Chaos and Strength), 1 unit of flamers and my last unit of horrors (the red eyes... guess they took the red eye... sigh). Pinky the and flamers drop next to the plague marines standing next Adam's objective. I moved the screamers over to get ready for the charge.

Between the breath of the flamers and pinky the plague marines are wiped out.
The brown eyes wipe out the single oblit.
The screamers eat the far rhino killing one of themselves in the process.
The LOC rips the weapons off of and immobilizes the rhino he is attacking.

Adam's DP kills one horror in Hand to Hand combat.


Adam Turn 4: The lascannon dread looses its cool and fleets over to my flames (RATS!)... The Rhino (the one my LOC is beating up) squad runs out of their tank and into the objective building. They then turn on the screamers and kill two. The other recently de-vehicled plague marines open up on the Lord of Change causing two wounds... Lots of plasma. Ouch.
I used the changeling to fire Adam's remaining oblits into his own rhino blowing it up.

In close combat Adam's daemon prince kill three horrors but the horrors get lucky and strip another wound off the big green monster. Adam's oblits charge my DP (which in retrospect was illegal since they shot elsewhere) and my DP slaps one, only to get slapped for a wound back drawing combat. Adam's lascannon dread kills two flamers. (1 in combat 1 due to combat res).



Brad Turn 4: I get my last unit of flamers. They drop down next to Adam's plague marines sitting on my objective.
The LOC jump next to the building and everything lines up to shoot.
After the dust clears one plague marine remains. He is charged by my lord of change. The green eyes charge and just make the other plague marines by my objective and pull them well away from the action. They are killed but their enemies only consolidate 2 inches. The Lord of Change wipes out the plague marine on my objective.
Pinky (my DP) smashes the last oblit. The shooty dread kills the last flamer.
The screamers kill the rhino and themselves in the process (and a plague marine). Boom...
Before:

After:


Adam Turn 5: Last plague marine squad in a rhino rolls up to Adam's objective and is set up in such a way that I can not actually get Pinky to them. Grrrr. They dismount and fire. Wiping out the yellow eyes which were making a dash for it across cover. The shooty dread shoots another wound off of pinky.
The plague marines near my objective open up and shoot through my horrors to wipe out my flamers.

Brad Turn 5: Pinky walks in front of the rhino and breathes killing three plague marines and not doing anything to the rhino.
The LOC and horrors shoot away a few plague marines and charge leaving 1.
Pinky charges the Rhino and wipe off all the guns and immobilize it.

Adam Turn 6: Adam's plague marine survives my LOC and horrors for one more round but does nothing back. Pinky is shot off the table.


Brad Turn 6: LOC eats Plague marine.

Game ends.

I hold my objective. Adam holds his. Tied game. had it ended after 5... I would have had it... C'est la vie. it was a really good game.

We had a bite to eat and set up for a silly game. Adam used my wyche cult again a proxy Dante led scout and Sanguinary Guard army (with the Storm Raven). It was silly because a huge portion of my army had power weapons. Everything in Adam's army had a 4 plus inv save in HTH. Because we rolled a dawn of war objective grab with 4 objectives Adam charged me with 4 units in turn one. It was the bloodiest game I have played in ages. I had a Sanguinary priest with one guard hugging one objective and two scouts in the storm raven in another at the end of 7 turns for the win. It was dirty and lots of fun.

Memorable moments include the storm raven obliterating a ravager with 4 hell strike rockets in one turn.
Also a lucky power fist hit instant killing his lord when she failed her 2+ inv save.

Lots of fun... Adam thanks for the games matey!

Until next time...

1 comment:

  1. Awesome game versus the Daemons; I learnt a lot from that one! The second game was brutal and bloody madness. Was a shame about my Wych Lord ...

    Thanks, man, I hope we can do it again soon.

    http://thegoldend6.com/wp-content/uploads/2010/06/brad.jpg What WERE you thinking!!

    ReplyDelete